Literature Review
Computer Games and Violence
Bendall and Raybould (1969) described the use of academic games for learning as generating excitement and enjoyment, Goodman (1971) and Taylor and Walford (1972) also agreed with what Bendall and Raybould wrote, while Lowe (1975) suggested games could be used to motivate the learner and retention of factual knowledge. Now in 2009 these games do not focus on the learning content but instead focus’s on the problem-solving activities that require ingenuity. The specific learning activities the user undergoes when playing are based on Anderson and Krathwohl’s learning goals - remembering, understanding, applying, judgement and analysing (Anderson and Krathwohl (2001).
References
Brand, A. 2009 and Petrovic, O. 2009 “Serious Games on the Move”
Springer Wien New York
http://news.bbc.co.uk/1/hi/technology/7034179.stm
Tuesday, 3 November 2009
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